This website uses cookies

Read our Privacy policy and Terms of use for more information.

Hi,

Every parent I've ever spoken to asks the same question about screens:

"How much is too much?"

I used to think that was the right question too.

Then I spent years designing learning environments - at Synthesis, at Doyobi, at NYsKOOL - and I realised something uncomfortable:

The question isn't how long. It's what kind.

Two children. Same screen time. Completely different outcomes.

Child A spends 2 hours on YouTube. Autoplay on. Passively watching one video after another. Brain in receive mode. No decisions, no thinking, no doing.

Child B spends 2 hours building a game in Minecraft, collaborating with three other kids, making decisions about resources and strategy, arguing about the best approach.

Same 2 hours. Same screen.

Completely different brains at the end of it.

The question worth asking

When I was designing game-based learning environments - we obsessed over one thing:

Is the child's brain active or passive right now?

Active screen time means the child is making decisions, solving problems, creating something, collaborating with others. Their brain is being stretched.

Passive screen time means they're consuming. Receiving. Zoning out. Their brain is along for the ride.

Both exist. Both are fine in doses.

The problem is when passive becomes the default and active never happens at all.

What I've seen in classrooms

At NYsKOOL, we run a Virtual Hub where students learn live, collaboratively, in real time.

The difference between a student who only does isolated screen time at home and one who regularly collaborates online is visible within weeks.

One knows how to think alone. The other knows how to think with people.

In a world that runs on both - you want your child to be able to do both.

Three questions to ask yourself this week

Next time your child picks up a screen, ask:

1. Is their brain on or off right now? Are they making decisions, creating, problem-solving? Or just watching?

2. Are they alone or with others? Both have value - but if it's always alone, something's missing.

3. Could this screen time teach them something real? Not a subject. A skill. Patience, strategy, communication, creativity.

You don't need to ban screens. You need to choose better ones.

Resources worth your time this week

Here are three things I'd recommend if this topic interests you:

Read: Grit by Angela Duckworth - not directly about screens but everything about what kind of challenges build real resilience in kids. Screens included.

Watch: Classroom Game Design by Paul Andersen on YouTube - a brilliant short series on why game mechanics build real cognitive skills.

Try: Polypad by Mathigon - a free, interactive math playground. Active screen time at its best. I use it in my own classrooms.

See you next week,
Varchas

P.S. Next issue, I'm going back to math stories - I've got one involving a game show that broke mathematicians' brains for decades. You'll want to read that one.

Enjoyed this? Forward it to one parent who needs to read it.

Reply

Avatar

or to participate

Keep Reading